![]() ![]() Completion time may vary depends on the IED disarm duration. Holding: While holding the player will attempt to disarm the IED, a disarming animation will start and a progress bar will start filing until completion.Once close enough to the IED players can choose between holding the interaction key or clicking it: So you won't know an Item is an IED until you are too close so approach any suspected item carefully. MCC IEDs have their own interaction, if the in-game UI is turned on players will see a message calling them to use their interaction when they are close enough (below 7 meters) from an IED. If you are using the ACE 3 mod you'll see the MCC interaction's features in the ACE radial menu. MCC interaction is fully integrated with ACE 3 mod. The interaction options will vary depends on the object you are trying to interact with. There are two ways to use the interaction system: one is by clicking the button while looking at something the other one is holding the button while looking at something. You can activate the interaction system from the mission settings or by placing the Mechanics module.īy default the interaction key is bind to the C button but you can change the key binds in MCC mod version by pressing Escape and "MCC Key binds" or in the mission version by opening the MCC Login dialog. MCC is equipped with a built in interaction system. ArmA 3- MCC Sandbox Drop Pods - Infil like Master Chief ![]()
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